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Live Webinar on Augmented Reality (AR) and Virtual Reality (VR)

16 Registered 30 Aug, 2019 11:00 AM 90 Min

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Pulkit Mathur

Co-founder & CEO of Queppelin.

Pulkit has a diverse experience in technology where he led Queppelin to build some of the largest and most successful products that have raised or got acquired for millions of dollars. His expertise lies is in advanced aspects of Spatial Computing, Augmented & Virtual Reality and Mobility solutions.

Pulkit brings in ethos of project management, product development, agile methodologies and the overall end customer experience through researched UI/UX philosophies.

Description

What is Augmented Reality (AR) and Virtual Reality (VR)?

According to Gartner, Inc., Augmented reality (AR) and virtual reality (VR) have the potential to shake up the customer experience by individualizing retailers’ offers and enabling customers to visualize products in different settings. By 2020, 100 million consumers will shop in AR online and in-store.


About the Webinar:

This 90 mins webinar is hosted by OPTIMISTIK INFOSYSTEMS (www.optimistikinfo.com) , a preferred name for High Quality Learning Solutions. This webinar would cover the basic understanding and use cases of Virtual/Augmented reality technologies as applied to businesses in current practice.


Key points of discussion:

  • A basic understanding of what augmented/virtual reality technologies are.
  • How augmented/virtual reality technologies are being used in business domains like manufacturing, retail etc.
  • Current industry adoption of AR/VR solutions.
  • Frameworks (technologies) currently in use to build these solutions.
  • Basic requirements (preparation, planning, software, hardware) required for building these solutions.
  • How big corporates are leveraging the power of AR/VR technologies.
  • Unity 3D/AR core/AR kit/Unreal engine/Vuforia.
  • Future predictions on how AR/VR will improve work force and consumer behavior.

What the session will not cover:

  • Coding of AR applications.

Who should attend:

  • CXO's
  • Engineering heads
  • Field staff supervisors
  • Training heads
  • Technology managers
  • Anyone looking to get a basic understanding of Augmented and Virtual reality technology implications in various business domains.

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